Recreating a classic game in a new genre runs an overwhelming risk of failure. Not only must the product satiate fans of the original experience, the new game also needs to stand on its own with successful design choices and innovation. Oftentimes the redo reflects the exact standards and formulas of its new genre rather than marching boldly into new territory. Syndicate falls into this trap, telling a boring tale of swapping allegiances amidst flurries of gunfire. Yet it escapes the "just another shooter" label by executing an entertaining co-op mode, fun, manipulative gameplay, and good scoring ideas -- it just doesn't take them far enough to be great.